
#ifndef __GL_TEXTURE_MGR_H__
#define __GL_TEXTURE_MGR_H__

#include "texture_mgr.h"

class GlTextureMgr : public TextureMgr
{
private:
	Texture *LoadTexture(char *textureName);

public:
	GlTextureMgr();
	virtual ~GlTextureMgr();

	virtual void BindTexture(Texture *texture);
	virtual void BindTexture(char *textureName);


};

#endif /* GL_TEXTURE_MGR_H_ */
